It is the responsibility of the team captains to organize their team to show for game night.
The games are determined by the Galaxy league format, designated before the first night of play, and will remain the same throughout the entire season.
Players may use their own Darts as long as they do not exceed eight inches in length and do not exceed twenty grams in weight.
Bars will not charge a cover to dart players during league play.
All Galaxy games shall have a foul line positioned eight feet from the dart board face, noted by a mark on the right side of the machine. Players may throw from up to the front of the foul line.
Any roster changes, additions or deletions must be submitted to the league office at least one day in advanced prior to next leagues match. No manual entry of names on dartboard during league night.
A player released from one team and waiting to play for another team must have written permission from the team captains to play for the other team. The letter must be turned into the league office and approved one week before that player will be able to shoot. Players cannot play or sub for more than one team per season.
A Forfeit is when the opposing team does not show up to play. Or the team does not show within the grace time. To enter a forfeit, simply choose your team again instead of the opposing team when starting the match. A forfeit is worth the same amount of wins as the largest margin of victory for the season. Please Call or email league office of all forfeits.
Wins and losses will determine team standings. In the event of a tie for First, Second or Third place Regular season, The team with the most wins between the two, during the season, shall be deemed the winner. If tied, then a face off match of 13 games will determine the place. A coin flip shall determine the home team.
To be eligible for the play-offs, a player must have played in at least 50% or more of the regular season. That means in a 10 week season 5 matches are needed and in a 9 week season, 4 matches are needed.
Game Play 13 game Format 4-501, 4-crkt, 2-501, 2-crkt, 1-701
In the event of absent team players, a substitute may only be selected from one of the names on the sub screen of the galaxy game. No other substitutions or manual entry of player names is allowed.
You must play from your player roster, The opposing team is not required to accept your players if they are not on the Roster
Cost to play 13 games is $13.00/ team, plus dues $8.00/team for ten weeks.
All games begin at 8:00 pm with a 15 min. grace period. A team may play with three players and skip or pass the missing persons shot to the next player. Once a match starts no other players except the missing player are allowed to play in that match.
It is each players responsibility to see that the machine is displaying their name prior to throwing any darts. If a player throws when the machine is displaying an opponents name, the opponent has the option of accepting that score and allowing play to continue, or resetting the machine by using the player change button to the player who originally threw on the wrong turn and continue play.
Each player has approximately 7 seconds to pull his or her darts from the machine and to make sure that the 3 darts have registered.
The dart machine is always right. If the machine is malfunctioning, both team captains will decide whether to play, to move to another location or to make up the match at a later date. Please report the malfunctioning machine name to: firstname.lastname@example.org
If the freeze rule applies, note the galaxy dart board will not tell you when you are frozen, but will tell you when you have broken the freeze rule in which at that point you will have lost that game.
*freeze rule- When it is your turn, you can’t go out if your partner has more points than your opponents combined total points. It doesn’t matter what your score is. If you do go out while you are frozen, you will lose the game. This part of the dart machines programming was put into its system to prevent ringers from dominating the leagues.